Course Details

Course Information Package

Course Unit TitleVISUAL EXPRESSION AND NEW TECHNOLOGIES: THEORIES AND PRACTICAL APPLICATION IN EDUCATION
Course Unit CodeELE106
Course Unit Details
Number of ECTS credits allocated4
Learning Outcomes of the course unitBy the end of the course, the students should be able to:
  1. Use the Internet/World Wide Web as a presentation tool, a teaching tool, a creative medium, and a professional resource.
  2. Perform simple photo-editing functions and use digital-imaging software and hardware for artistic and instructional purposes.
  3. Demonstrate within the context of education, creative and technical ability to produce and manage different types of images and visual material through different multimedia technologies.
  4. Evaluate and discuss applications of digital resources and technologies in the field of art education.
  5. Integrate the Internet and digital technologies into school art programs by planning art lessons and projects for students using available open software and digital media.
  6. Discuss aesthetic, ethical, and legal issues related to the use of digital technology in the visual arts education.
Mode of DeliveryFace-to-face
PrerequisitesNONECo-requisitesNONE
Recommended optional program componentsNONE
Course ContentsIn this course the influence of new technologies in visual expression is examined. Students will acquire knowledge regarding the theoretical and practical implications of these new developments for visual arts education. They will also acquire knowledge of software for visual creation and will be given the opportunity to create visual images. They will be able to plan, teach and assess primary school children’s work with the use of new technologies.
-  The role of new technologies in visual arts education: transforming the art classroom
-  Visual arts education and its connections with children’s everyday experiences and interests.
-  Competences for handling new technologies, editing and creating of images and visual materials. Digital photography, digital video, open software and close software.
-  Websites of cultural institutions. Examples of educational material and interactive learning activities that are offered online by cultural institutions’ (museums’ and galleries’) websites.
-  Utilize new technologies as learning tools and tools for production of visual material. Designing teaching scenarios. Understanding how children/learners may use technology to produce/create and view images/artworks and how images may acquire meaning. 
Recommended and/or required reading:
Textbooks
  • Roblyer, M.D. (2008). Educational technology and teaching. Athens: ELLIN [In Greek]
References
  • Chatzisavvides, S. & Gazani, Ε. (2005). Multimodal and one-modal/ visual speech. From conception to production of the child subject (pp. 27-35). In O. Constantinidou-Semoglou (ed), Image and child. Thessaloniki: Cannot Not Design Publication.
  • Markatatos, G. (2003). Applying a lesson plan to teach visual arts and computers with the use of the software “virtual painter” (pp. 302-309). In M. Iosifidou and N. Jimopoulos (eds) Proceedings of the 2nd Conference Syrou in ICT. Syros, May 2003
  • Pavlou, V. (2012). The use of the Windows Movie Maker software in the context of visual arts education. In Proceedings of the 2nd Conference of CSICTE (Cyprus Society of Information and Communication Technology in Education), 5th of May, 2012, Nicosia, Cyprus.
  • Polkas, L. (2011). Comparing text with its digital images (pp. 1-5). In K. Glezou & Ν. Jimopoulos (eds.), Proceedings of the 6th Panhellenic Conference of Educators for ICT “Utilizing ICT in Teaching Practice, Syros, 6-8 May, 2011.
  • Vasillikopoulou, M. Mpoloudakis, M. Arapoglou, I., Georgiakakis, P. Altanis, I. Retalis, S. (2008). Results of the pilot workshop of using educational digital comics with students from the primary and secondary level of education. 5th PanHellenic Conference of the Scientific Organization of Primary Educators for the dissemination of ICT in education, 4 & 5 October 2008, Piraeus, Greece
Planned learning activities and teaching methodsThis is mainly a hands-on course that introduces students to the use of digital media in the field of visual art education. Students explore ways to use existing Web-based tools and resources in the art classroom and widely-available desktop software and imaging media for artistic and instructional purposes.

Therefore the course is basically delivered by means of workshops in the computer lab, engaging students in individual and collaborative learning. At the same time the course is supported by theory which is delivered by means of lectures and discussions engaging students in collaborative learning.
Assessment methods and criteria
Assignments40%
Midterm Exam30%
Final Exam30%
Language of instructionGreek
Work placement(s)NO

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